Aroama is a wearable emotional tracker that monitors users' stress and keeps track of past anxiety attacks. At a certain stress threshold, the Aroama Band releases a discrete scent that incentivizes deep breathing (proven to relieve stress in users).
The data is visualized in the mobile application, where users can see when, where, and how frequent they are feeling anxious. This information can be shared with a therapist, providing more reliable data than asking patients to journal or record their emotions manually.
Collecting data from thousands of Aroama users can provide cities and institutions with an emotional picture of their community. This allows them to administer more effective treatment to improve mental wellness.
This was a team project in partnership with engineering and business students from Babson College and Olin College.
This analog toy allows for a unique rapid prototyping process: your hands. Here, you can create, destroy, and create again--without worrying about messing up or buying extra tools. The hands-on approach to creation can offer a break from the digitally-driven lifestyle of today. Blob Squad figurines were brought to middle school art classes, where students used them to make improvised characters and stories.
Modulus is a modular construction toy, consisting of square and triangular pieces. It was designed to provide an outlet for mindfulness and creativity in a classroom setting, allowing students to adaptively build forms and patterns within a short time period.
The first prototype was made out of museum board and drafting dots, where it was tested by middle schoolers during their art class.
The second prototype utilizes a small lamp to turn the structures into geometric lanterns.
OmniBlocks combines playing cards, augmented reality markers, and a dry erase board into a multi-faceted toy. OmniBlocks is an experimental object focused on how altering the medium of a traditional toy can lead to new play interactions, from transforming a deck of cards into blocks, breaking a marker board into modular pieces, and building a playground for augmented reality construction. OmniBlocks can be used as a platform for creating new games, and even as a tool for everyday life.
This project is a result of the "Perfect Human Project" for the Dynamic Media Institute.
“How can we make it easier to tell our stories and build empathy in our community?” The YouNit Project provides a playful answer to that question, through using toys and mobile applications to analogize these issues in a playful form. If our individual memories are products of different experiences with other people, we can think of ourselves less as individuals, and more as a collection of experiences from our larger community. The YouNit Project illustrates ideas of fluid body image, forming relationships, and building a close knit community in the form of a toy figurine and a digital companion.
DOPPIO means double in Italian.
Doppio Laptop Sleeve is a dual-function case that protects your laptop while it is transported, and provides a cooling area while it is in use.
This project included designing the laptop sleeve, packaging, and logo.
Single Serve Systems is a set of multifunctional kitchenware: one pot and one pan serve as your cutting board, cooking vessel, dining dish, and tupperware. The handle detaches for easy storage in the fridge or cupboard.
This project is a redesigned outer body for an old computer speaker. I measured the specs for the internal components and designed a new body in SolidWorks to fit them.
Sketches, renderings, and concepts for kitchen tools, working with Christopher Kimball of America's Test Kitchen and Milk Street Kitchen.
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