Tylo is a relaxing creative toy for people who fidget on their phones. Made up of only 7 uniquely marked tiles, it is designed to encourage creative tinkering, inviting players to relax and build their own patterns through experimentation and adaptation. Originally starting as an analog toy, Tylo became a platform for designing board games and mazes. Finally, it was adapted into an iOS app, designed with the help of Alex Fallah (Developer) and Chris Pawlowski (Design Partner).
Doodle Maker is a program designed to jumpstart the creative sketching process, generating random shapes that invites users to add their own marks and create unique drawings. It is inspired by the Scribble Game, where one person draws a random squiggle and another tries to turn it into something recognizable.
I developed the Doodle Maker as a way to eliminate the fear of the BLANK CANVAS.
Below is a collection of process shots and doodles. The Doodle Maker was field tested in the general public at MassArt and at the CyberArts gallery. I designed the physical interface to overlay the Wacom tablet so users can easily change tools, save, and start new drawings. Doodlers of all ages and skills contributed to the Doodle Depository, resulting in over 100 unique drawings!
You can download the working prototype Processing Sketch here. (I am currently working on exporting it to a web based platform, stay tuned!)
Concept iPad and Web UI mocked up using Illustrator and Invision.
Objective: Design an interactive experience to encourage younger audiences to visit the Isabella Gardner Museum.
Did You Know: the average museum visitor spends only 15-30 seconds looking at a painting?
Heist is a mobile game where users play as 'art thieves,' tasked with finding certain pieces of art and stealing them through their mobile device. Heist is designed to get teenagers and young adults to actively look at art instead of aimlessly browsing, as well as encourage them to visit in groups. Players win the game by stealing the priciest pieces. The art they "steal" increases in value the longer they look at it, encouraging a deeper connection with the art.
The UI is designed in Sketch and prototyped using Invision.
Ideely is a mobile application that serves as a digital ID Card for patrons and an ID Scanner for owners.
Nightlife can be messy. Party-goers want to find the bars that are bumping, and the owners want to make sure their patrons are of age. How can we establish more trust between owners and patrons?
Users register their driver's license or passport photo with Ideely, so they do not have to worry about losing it after an especially fun night. Ideely uses ID scanning and GPS to show users which places are packed and which ones are more laid back. From there, it offers a way to get there through ridesharing or public transit.
Bar, Lounge, and Club Owners benefit through collecting data from scanning ID's, detailing customer's age, gender, and time of visit. They do not have to worry about accidentally serving minors because Ideely already verified the user's ID upon registration.
Ideely uses ID verification to serve both bar owners and patrons, providing real-time analytics of which places make for an ideal night.
This was a team project partnership with Northeastern University's Lean Design Startup Course, Spring 2016.